Zerg Walling Guide Starcraft:Remastered Broodwar ZvZ ZvP ZvT | BroodWall.com

Zerg Walling Guide for Starcraft:Remastered Broodwar


Zerg wall is a tool to slow down SpeedZealot pushes, Vultures, and Zergling run-by. It is somehow a must in modern ZvP and against 1/1/1 in ZvT.

Pros
  • A must for an eco PvZ mid-game
  • Keeps Drones and Sunkens safe in ZvZ
  • Almost none mining time lost
  • Cons
  • Units can have a hard time to get out of your natural, especially Ultralisks
  • Smaller room to micro against storms
  • It might be possible to snipe vital buildings with Dragoons without engaging with sunkens
  • Simple Relationships - Click to Zoom

    Hydra - Hydra leaky, but Zealot tight

    Hatchery-Hydra Den Relationship

    Hatchery-Hydra Den Relationship

    Hatchery-Evolution Chamber Relationship

    Hatchery-Evolution Chamber Relationship

    Evolution Chamber-Hydra Den Relationship

    Evolution Chamber-Hydra Den Relationship

    Hydra Den-Creep Colony Relationship

    Hydra Den-Creep Colony Relationship

    Evolution Chamber-Creep Colony Relationship

    Evolution Chamber-Creep Colony Relationship

    Spire-Creep Colony Relationship

    Spire-Creep Colony Relationship

    Hatchery-Creep Colony Relationship

    Hatchery-Creep Colony Relationship

    Hatchery-Spire Relationship

    Hatchery-Spire Relationship

    Spire-Evolution Chamber Relationship

    Spire-Evolution Chamber Relationship

    Zerg vs Terran Walling

    This hatchery and sunken forms a Vulture tight wall, Zerglings keep the only way for Vulture to get by closed, it will be targeted by the sunken and shut down. Hatchery is being exposed, but by the time Vultures pew-pew the hatchery to half life, Mutalisks or Hydras should be out. When facing bio play, emergency Evolution Chambers are useful to hinder their movement before sunkens fully mutate, or second tier Zerg units get out. You can stop building them when you're safe.

    Bottom left location on Circuit Breakers: Vulture Wall

    Bottom left location on Circuit Breakers: Vulture Wall

    Bottom right location on Fighting Spirit: Emergency Evolution Chambers

    Bottom right location on Fighting Spirit: Emergency Evolution Chambers

    Zerg vs Zerg Walling

    When an opponent has more Zerglings, it is possible to create a corridor that makes only few lings fighting. Zerglings cannot surround, thus losing effectiveness of their numbers.

    Bottom right location on Colloseum: Drone drill saves a well guarded sunken

    Bottom right location on Colloseum: Drone drill saves a well guarded sunken

    Top right location on Fighting Spirit: 2 Zergling gap in the natural

    Top right location on Fighting Spirit: 2 Zergling gap in the natural

    Zerg vs Protoss Walling

    They key is to block Zealots while keeping Hydras and Zerglings able to flow between the buildings. Adding a second "emergency" Evolution Chamber is a viable strategy to make a tighter wall during the engagement. Be aware that ranged Dragoons can snipe your walling buildings.

    Zealot tight with leaks for Hydras and Zerglings

    Top location on Medusa: Zealot tight with leaks for Hydras and Zerglings.

    Why would you throw the game with Ultralisks anyway?


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